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Shop | BOOKS | Go Books  | Beginners Go Books  | First Books

Modern Introductions

Teach Yourself Go

Ref: 1-TYGO

Beginner level. UK produced as part of Teach Yourself Series, it provides a systematic intro, starting with rules and basic ideas. Step by step explanations and clear diagrams, build an understanding of fundamental concepts. To help both beginner and club level players, tactics and strategy are broken down into straightforward elements. Covers origins, history and culture.
(216 pages; 246 grams: 13 x 20 cms) RECOMMENDED

Price: 8.00




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Teach Yourself Go
Learn to Play Go; Vol 1 - Masters Guide to the Ultimate Game

Ref: 1-LPG1

Beginner level. 'US Game Book of the Year, 1996, giving all the information needed to start playing from scratch or to brush up on fundamentals. Designed for speed and ease of learning; suitable for children, de-mystifying for adults; and first in a series that takes you step by step all the way to the master levels. (176 pages; 440 grams; 18 x 23.5cms)

Price: 22.00




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Learn to Play Go; Vol 1 - Masters Guide to the Ultimate Game
Go: A Complete Introduction to the Game

Ref: 1-K50

Beginners level. Specifically for western readers by one of the world' s strongest players, it presents rules, tactics and strategy in a step by step, easy to understand way. One of the best and most authoritative introductions to the game. ( 135 pages; 200 grams; 15 x 21 cms) RECOMMENDED

Price: 13.50




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OUT OF STOCK
Go: A Complete Introduction to the Game
Baduk for Beginners: an introduction to an ancient board game

Ref: 1-ZBFB

Produced by Kim Sung-rae and Sung Ki-chang in 2009, Baduk for Beginners contains small problems and explanations designed to challenge, but not overwhelm a new player.
The chapters cover: Baduk; Close combat; Life & death; Opening; Territory & scoring; Close combat strategy; Endgame, Answers to problems.
(374 pages; 574g,15x22.5cm)

Price: 29.00


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Baduk for Beginners: an introduction to an ancient board game
Scientific Introduction to Go (A)

Ref: 1-Y34

Beginner level. It is often difficult to learn Go because most teachers emphasize the development of local situations and fail to convey the more profound theory and concepts of the whole-board game. This tries to break through the traditional teaching system, which emphsizes experience alone, by being more explanatory - the 'why, and not just the 'how'. The language and illustrations used can be easily understood even by kids. (288 pages; 624 grams; 19 x 26 cms)

Price: 22.00




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Scientific Introduction to Go (A)
Weiqi in Culture, Vol 1-Introductory Teaching Lecture

Ref: 1-Y41

Beginner level. This book covers cultivating sentiment, development of wisdom and making friends playing. It also covers surrounding of territory, concept of surround and counter-surround, processing of thoughts exchange, building the character of the superior player, forming elegant shape/ window that activates the essence of art, advancement of moral character and will-power, etc. (83 pages; 130 grams; 14.5 x 21 cms)

Price: 15.00




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Weiqi in Culture, Vol 1-Introductory Teaching Lecture
Speed Baduk for Beginners Vol 1

Ref: 1-OR11

Sung-Rae Kim has produced three volumes for beginners using clear, large print layout, easy to read explanations and a systematic approach, with challenges and questions to balance the information presented.
Volume 1: Liberty, Capturing, Escaping, Counter-dansu, Connection, Blocking, How to play Dansu, Territory, Suicide move, Life and death, Chokchoksu, Net, ladder, Capturing race, Filling & increasing liberties, Live stones & dead stones, Pae, Bik, Good shape & bad shape, Good move & bad move Neutral point, Endgame.
(183 pages; 398g;19x25.5cm)

Price: 18.00


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Speed Baduk for Beginners Vol 1
Speed Baduk for Beginners Vol 2

Ref: 1-OR12

Sung-Rae Kim has produced three volumes for beginners using clear, large print layout, easy to read explanations and a systematic approach, with challenges and questions to balance the information presented.
Volume 2: Connection; Cutting; Ladder; Net;Capturing race; Snapback; False eye; Life and death; Living shape; dead shape, Throw-in; How to capture the key stone(s); Mattbogi; Strong shape, weak shape; Good shape, bad shape; Sunsu, Husu; Savable stones, Unsavable stones; Territory; Size; Endgame; Final test evaluation.
(166 pages; 362g;19x25.5cm)

Price: 18.00


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Speed Baduk for Beginners Vol 2
Speed Baduk for Beginners Vol 3

Ref: 1-OR13

Sung-Rae Kim has produced three volumes for beginners using clear, large print layout, easy to read explanations and a systematic approach, with challenges and questions to balance the information presented.
Volume 3: Chokchoksu; Ladder & net; Snapback; How to play Dansu; Territory; Life and death; Ja-chung; Capturing race; Blocking & hane; Increasing liberties & nobi; Hane & nobi; Playing hane to capture; Big (Seki); Correct move, wrong move; Size; Endgame; Counting Territory; Final test evaluation.
(174 pages; 376g;19x25.5cm)

Price: 18.00


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Speed Baduk for Beginners Vol 3
Speed Baduk for Beginners Vol 1-3 Answers

Ref: 1-OR14

Accompanying answer book for volumes 1-3 of Speed Baduk.
(67 pages; 148g; 19x26cm)

Price: 2.00


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Speed Baduk for Beginners Vol 1-3 Answers

Introductions for Younger Players

These introductions have been written with a younger audience in mind. They may also suit older readers and similarly younger readers may find the general introductions suit them better.

Go for Kids

Ref: 1-Y31

Beginner level. Aimed at 12+ years, but is quite adequate for younger children with help. It's attractiveness and clarity comes from its unique use of question-and-answer cartoon strip dialogues between instructor and student which augments conventional diagrams and explanatory text. 'Comic-strips' provide a much needed context for material presented, so that deep comprehension and learning takes place. As a complete, coherent presentation of the rudiments of Go it does not insult adult intelligence. (250 pages; 360 grams; 15 x 21 cms)

Price: 18.00




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OUT OF STOCK
Go for Kids
Let's Play Go - A Simple Introduction to Go

Ref: 1-SL28

Beginner level. This simple introduction presents the approach to learning that has been developed in teaching thousands of children and adults how to play and enjoy an amazing game. Even a young child can immediately begin playing the 'first capture' version of Go, which is a fun and challenging game in itself.(74 pages; 125 grams; 14 x 21.5 cms)

Price: 5.00




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Let's Play Go - A Simple Introduction to Go

Classic Introductions

In their day these were the books that introducced many Westerners to the game of Go. There a now better introductions for beginners, but these are of historical interest.

Theory and Practice of Go (The)

Ref: 1-ZPT

Beginner level book. This book is a systematic analysis of the game, famous plays, problems, theories and practice - an indispensable handbook for the novice as well as the experienced player. (269 pages; 250 grams; 13 x 18 cms)

Price: 3.00




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Theory and Practice of Go (The)

Books of Problems

Rather than just reading about the game, problems are a valuable aid to learning about Go. These books of problems are suitable to accompany any introductory book.

Graded Go Problems; Vol 1 - Introductory Problems

Ref: 1-GGP1

Beginner level - Problems. First of four volumes resulting in a total collection of nearly 1500 problems for the beginner, drilling them in the basic tactics of Go. (216 pages; 260 grams; 15 x 21 cms) RECOMMENDED.

Price: 18.00


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Graded Go Problems; Vol 1 - Introductory Problems

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